- Global online gambling industry size 2009-2020 | Statista
Online gaming, or gambling, is the wagering of something of value, usually money, on the outcome of an event or game using the internet Online gaming includes such activities as poker, casinos (where people can play traditional casino games, like roulette or blackjack, but online), sports betting, bingo and lotteries
- Top 12 Online Gaming Companies in the World 2018 | Global . . .
Online gaming has emerged as one of the most lucrative businesses in the entertainment industry, while the top 12 online gaming companies are in lead The transition from consoles to digital platforms has resulted in the building of the industry’s first fund dedicated to gaming – GAMR
- China: online gaming market volume 2020 | Statistic
The graph shows the volume of the online gaming market in China from 2011 to 2016, with projections up until 2020 In 2016, the market volume of online gaming in China had amounted to about 179
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- Online Games. Industry Market Research Reports, Trends . . .
Online games are played over the internet using consoles such as personal computers (PCs) and mobile terminals They may also include features such as multiplayer modes, downloadable content and in-game chat, which can be provided for free or on a fee or subscription basis
- Chinas Online Gaming Market Explodes -- Heres Who . . .
Fast growth in China’s online gaming will increase business for U S tech firms too Partnering with Chinese firms can ensure smooth market entry for companies like Sony and Microsoft
- Market Analysis: Who Are These People, Anyway? | The . . .
Based on our experience in the online services industry going to back to 1986, the online game market is divided into three broad consumer segments: hard-core, moderate, and mass-market As of January 2002, virtually all gameplay takes place on a personal computer (PC), with a very small number playing Dreamcast console games online
- Worldwide digital games market . . . - SuperData Research
Worldwide digital games market: August 2018 September 25th, 2018 | us-digital-games-market Worldwide digital growth accelerates in August Consumers spent $8 47 billion digitally across all platforms, up 7% from last year